Abilities
Adrenaline Rush
Heal from all damage over time dealt by wounds.
Scattergun
Pump action shotgun.
Jagged Blade
Active: Throw the blade. Re-activate to pull it back with any impaled enemy.
Passive: Wound enemies hit by Quick Melee or Throw, dealing damage over time.
Commanding Shout
Grants temporary health and movement speed to yourself and allies.
Carnage
Wound all enemies in front of you, dealing damage over time and reducing the cooldown for each enemy hit.
Ultimate
Rampage
Charge foward. Wounds enemies, dealing damage over time and preventing them from being healed.